Continuing work after holidays

After a short recess during the holidays, I’ve continued work on Furry Shots. But… what is Furry Shots? As promised, some more about the project!

Want to shoot a living furry ball out of a living canon, onto a procedurally generated course  that contains boosts and obstacles? Then you’re definitely going to like Furry Shots, as it is exactly that. On top of that, many elements of the game were hand made and photographed, to create a unique style.

The game will most likely contain two game modes: The ‘Daily course’ mode lets you play on a course that changes every day, but is the same for everyone around the world. This mode also has a shared daily leaderboard that lets you compete with friends or with the entire rest of the world. ‘Random course’ mode lets you play on a randomly generated course that is unique to you alone. This offers a great variety of courses but (at least for now) the course will only keep track of your personal best score.

Furry Shots is currently being made for iOS only. I’m planning it for late 2017, but this could be subject to change as development is not that far along yet. That’s it for now, hope you like it.

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