It’s been way too long since my previous update, but I can start off with some great news! Work has started on the audio part of the game, and I’m really happy to announce that Paul Bierhaus, who has also done the audio design of Cunini will be writing the soundtrack for Furry Shots! I always enjoy working with Paul and I can’t wait to hear the result. It ‘ll be quite a challenge to build gameplay adaptive music with gameplay that is still… let’s say very ‘rough’ 😉
However: the gameplay bit is progressing quite well too. I’v been busy adding a few extra elements and did some tweaking to the ground generation. The terrain is now slightly less hilly, which allows for greater shot distances.
More news will follow shortly, with maybe some new screens.